Unless you’re small enough to climb inside, grabbing a prize out a claw machine can be pretty tough. But Daily Beast entertainment reporter Jen Yamato and film critic Kim Morgan are really, great at it: toy crane game machine estimates that she’s nabbed 100 toys from the prize pits of claw machines, which she’s deposited in her car as well as her house, as well as some time, Morgan says, she had “two large garbage bags overflowing with stuffed animals from just one year. I donated them.”
Morgan happens to be attracted to claw machines, but got really hooked in 2008: “Must become the dumb kid in me that spies a big box of stuffed toys,” she says. “A claw? It’s almost something from the Brothers Grimm … One time I clawed six animals consecutively. There was a crowd around me! It was actually so silly.” Yamato’s obsession with claw games began in their adult life. “I only realized I used to be efficient at it because I kept winning stuff and so i was keeping track of it on Instagram,” she says. “I’m an experienced person quite often, and it’s one of the only things which I am going to let myself be completely competitive about. … You can bask within the glory of holding your bounty high above your face and saying, ‘Yes, I snatched this prize using this machine! I beat it!’”
It might look like fun and games-and, naturally, it really is. But there’s real skill involved, too. Listed here are the techniques Morgan and Yamato use to nab a prize.
The very first thing you should think of when thinking of playing Ocean monster plus fishing game will be the prize pit-specifically, how tightly the prizes are packed. “An easy tell takes place when all the stuffed animals have been front faced and they’re packed in like sardines,” Yamato says. “That means nobody has jiggled anything loose yet, or even a worker has just stuffed them in super tight.” A tightly-packed prize pit can certainly make your career a lot harder: “I’m not planning to bother playing a unit that is clearly stuffed too tight,” Yamato says. “I won’t have the capacity to reel anything in.”
Morgan agrees. “If the toys are stuffed so tightly that grabbing is impossible, don’t waste your time and energy,” she says. “I think it’s better to find those weird lone claw machines in places that seem more abandoned-they don’t get stuffed as much. These are the only places you are able to win because there’s more room to drag an animal.”
“Don’t necessarily watch how they play, but watch just how the machine reacts whenever they play-that information may help you whenever you are looking at be your turn,” Yamato says. “I will see if the claw grip is just too loose, or if perhaps it’s created to let go or give a jiggle after it grasps something, then I won’t play because I know the odds are definitely against me … unless it’s a really, really sweet toy which i want. Then I’ll spend a little bit more time.”
Yamato and Morgan go after the prize that appears probably the most attainable. “Sometimes, one of the most desirable prizes are the hardest ones to have,” Yamato says. “Being realistic about what you could win in every given machine will assist you to win far more.”
“If the pretty pony from the far end, stuffed tightly near the cute teddy bear, is an impossible option, you’re going to need to settle with the ugly duck/monster thing with red shoes plus a cape or regardless of the hell it really is and live with it,” Morgan says.
The ideal prize is “sticking out slightly, isn’t being blocked or obstructed by every other prizes, and isn’t too near the side,” Yamato says. (In case a prize is leaning from the glass, the claw track won’t let the claw to have close enough to nab it.) Morgan also advises staying on prizes that are close to the chute: “Don’t drag something from your very end from the machine,” she says. “That rarely works.”
Yamato also avoids round or rotund objects. “Those are difficult because the vast majority of time there’s nothing to grab onto,” she says. Instead, target a prize which includes some sort of appendage-a head, or an arm or even a leg-sticking out: “Something you may get one of several claw prongs under is your best bet, when the angle’s right.”
After Yamato has picked her prize, she’ll play once, “to test the tensile grip in the claw to find out how easily it can hold after it closes,” she says. “A lots of them will jiggle open just after they close, so even when you’ve caught something, it’ll screw you over by opening up the claws a bit.” If this happens, Yamato says she won’t play again … “probably.”
On the whole, it’s much easier to play machines which have a 3-pronged claw rather than a two-pronged claw: “It’s all about the grip-in case the claw has a weak grip, forget it,” Morgan says. “The two-pronged claws seem weaker for me.”
“One technique is bumping another animal taken care of to grab another,” Morgan says. She also advises grabbing and dragging a prize nearer to the chute to make it easier to grab in your second try.
Most claw machines drop and grab with one push of the mouse; some need two pushes-one to drop the claw, another to close it-but that’s rare. Either way, “Most machines present you with plenty of time to position your claw, and the majority of them enables you to move it forward and backward after which sideways,” Yamato says. “I usually try and spend more often than not in the clock running down to make sure that I’m exactly above where I want the claw to decrease.” Once you’re in the best possible position, drop it.
Most machines cost 50 cents to experience, so Yamato will place in a dollar. “Maybe half the time I get a prize on my small first dollar,” she says. “I’ll usually play a couple of dollars at most before I realize that I would leave. It’s like gamb-ling-for no monetary gain!”
Morgan says grabbing a prize often takes her a number of tries “on good machines,” she says. “On bad machines-and they also seem worse now-it will require me about five to ten times or never. I am going to not go past ten. Which enables me feel like a junkie.”
A couple weeks ago, Vox posted articles that explained how redemption game machine owners can rig them-but Yamato doesn’t think that’s true for every single game. “People might play less simply because they think every claw machine is rigged to screw them over, but not all claw machines are rigged,” she says. “I always feel that every claw is winnable-it’s just a matter of just how much I would like to stand there whilst keeping playing generally if i know already this particular machine is sort of stuck.” But people should avoid the machines who have money wrapped round the prizes: “In my experience,” Yamato says, “those are usually those which 14dexcpky rigged.”
Morgan, however, does think that most of the machines are rigged-this is why she prefers to play machines in places off the beaten path, as with California’s Yucca Valley. “Are they less rigged in the desert? I feel so,” she says. “I have incredible luck out there. I always play from the desert.”